Gmv General Mesh Viewer
Read a mesh from a file.
Support File Formats
The FileMesh
is the default type for MOOSE and as the name suggests it reads the mesh from an external file. MOOSE supports reading and writing a large number of formats and could be extended to read more.
Extension | Description |
---|---|
.e, .exd | Sandia's ExodusII format |
.dat | Tecplot ASCII file |
.fro | ACDL's surface triangulation file |
.gmv | LANL's GMV (General Mesh Viewer) format |
.mat | Matlab triangular ASCII file (read only) |
.msh | GMSH ASCII file |
.n, .nem | Sandia's Nemesis format |
.plt | Tecplot binary file (write only) |
.node, .ele; .poly | TetGen ASCII file (read; write) |
.inp | Abaqus .inp format (read only) |
.ucd | AVS's ASCII UCD format |
.unv | I-deas Universal format |
.xda, .xdr | libMesh formats |
.vtk, .pvtu | Visualization Toolkit |
The GMV (General Mesh Viewer) files are best read by GMV but other applications such as VisIt and MATLAB can read them. Input Points Output Tet Mesh LaGriT command file input.lgi On the command line this would be. MeshLab the open source system for processing and editing 3D triangular meshes. It provides a set of tools for editing, cleaning, healing, inspecting, rendering, texturing and converting meshes. It offers features for processing raw data produced by 3D digitization tools/devices and for preparing models for 3D printing.
Input Parameters
C++ Type:MeshFileName
Options:
Description:The name of the mesh file to read
Required Parameters
- allow_renumberingTrueIf allow_renumbering=false, node and element numbers are kept fixed until deletion
Default:True
C++ Type:bool
Options:
Description:If allow_renumbering=false, node and element numbers are kept fixed until deletion
- ghosting_patch_sizeThe number of nearest neighbors considered for ghosting purposes when 'iteration' patch update strategy is used. Default is 5 * patch_size.
C++ Type:unsigned int
Options:
Description:The number of nearest neighbors considered for ghosting purposes when 'iteration' patch update strategy is used. Default is 5 * patch_size.
- max_leaf_size10The maximum number of points in each leaf of the KDTree used in the nearest neighbor search. As the leaf size becomes larger,KDTree construction becomes faster but the nearest neighbor searchbecomes slower.
Default:10
C++ Type:unsigned int
Options:
Description:The maximum number of points in each leaf of the KDTree used in the nearest neighbor search. As the leaf size becomes larger,KDTree construction becomes faster but the nearest neighbor searchbecomes slower.
- parallel_typeDEFAULTDEFAULT: Use libMesh::ReplicatedMesh unless --distributed-mesh is specified on the command line REPLICATED: Always use libMesh::ReplicatedMesh DISTRIBUTED: Always use libMesh::DistributedMesh
Default:DEFAULT
C++ Type:MooseEnum
Options:DEFAULT REPLICATED DISTRIBUTED
Description:DEFAULT: Use libMesh::ReplicatedMesh unless --distributed-mesh is specified on the command line REPLICATED: Always use libMesh::ReplicatedMesh DISTRIBUTED: Always use libMesh::DistributedMesh
Optional Parameters
- centroid_partitioner_directionSpecifies the sort direction if using the centroid partitioner. Available options: x, y, z, radial
C++ Type:MooseEnum
Options:x y z radial
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Description:Specifies the sort direction if using the centroid partitioner. Available options: x, y, z, radial
- partitionerdefaultSpecifies a mesh partitioner to use when splitting the mesh for a parallel computation.
Default:default
C++ Type:MooseEnum
Options:default metis parmetis linear centroid hilbert_sfc morton_sfc
Description:Specifies a mesh partitioner to use when splitting the mesh for a parallel computation.
Partitioning Parameters
- construct_node_list_from_side_listTrueWhether or not to generate nodesets from the sidesets (usually a good idea).
Default:True
C++ Type:bool
Options:
Description:Whether or not to generate nodesets from the sidesets (usually a good idea).
- control_tagsAdds user-defined labels for accessing object parameters via control logic.
C++ Type:std::vector
Options:
Description:Adds user-defined labels for accessing object parameters via control logic.
- dim1This is only required for certain mesh formats where the dimension of the mesh cannot be autodetected. In particular you must supply this for GMSH meshes. Note: This is completely ignored for ExodusII meshes!
Default:1
C++ Type:MooseEnum
Options:1 2 3
Description:This is only required for certain mesh formats where the dimension of the mesh cannot be autodetected. In particular you must supply this for GMSH meshes. Note: This is completely ignored for ExodusII meshes!
- enableTrueSet the enabled status of the MooseObject.
Default:True
C++ Type:bool
Options:
Description:Set the enabled status of the MooseObject.
- nemesisFalseIf nemesis=true and file=foo.e, actually reads foo.e.N.0, foo.e.N.1, .. foo.e.N.N-1, where N = # CPUs, with NemesisIO.
Default:False
C++ Type:bool
Options:
Description:If nemesis=true and file=foo.e, actually reads foo.e.N.0, foo.e.N.1, .. foo.e.N.N-1, where N = # CPUs, with NemesisIO.
- patch_size40The number of nodes to consider in the NearestNode neighborhood.
Default:40
C++ Type:unsigned int
Options:
Description:The number of nodes to consider in the NearestNode neighborhood.
- patch_update_strategyneverHow often to update the geometric search 'patch'. The default is to never update it (which is the most efficient but could be a problem with lots of relative motion). 'always' will update the patch for all slave nodes at the beginning of every timestep which might be time consuming. 'auto' will attempt to determine at the start of which timesteps the patch for all slave nodes needs to be updated automatically.'iteration' updates the patch at every nonlinear iteration for a subset of slave nodes for which penetration is not detected. If there can be substantial relative motion between the master and slave surfaces during the nonlinear iterations within a timestep, it is advisable to use 'iteration' option to ensure accurate contact detection.
Default:never
C++ Type:MooseEnum
Options:never always auto iteration
Description:How often to update the geometric search 'patch'. The default is to never update it (which is the most efficient but could be a problem with lots of relative motion). 'always' will update the patch for all slave nodes at the beginning of every timestep which might be time consuming. 'auto' will attempt to determine at the start of which timesteps the patch for all slave nodes needs to be updated automatically.'iteration' updates the patch at every nonlinear iteration for a subset of slave nodes for which penetration is not detected. If there can be substantial relative motion between the master and slave surfaces during the nonlinear iterations within a timestep, it is advisable to use 'iteration' option to ensure accurate contact detection.